The Take Possession card from Magic: The Gathering's 2007 Future Sight set. Card number 44 features a split second aura enchantment designed by Michael Phillippi.
Take Possession
2007 • Magic: The Gathering • Future Sight
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Description
Take Possession is a distinct card from the Future Sight expansion, released in 2007 as part of the Magic: The Gathering trading card game. Identified as card number 44 in the set, this enchantment card offers a unique gameplay interaction that distinguishes it within the collection. The card is an Aura with a mana cost of five generic mana and two blue mana, resulting in a mana value of seven. Its primary function allows the controller to take command of a permanent on the battlefield, shifting the advantage in strategic play. What makes Take Possession particularly notable is its split second ability. This mechanic ensures that as long as the spell is on the stack, opposing players cannot cast spells or activate non-mana abilities. This creates a window of security for the caster, preventing counters or interruptions during the critical moment of resolution. The card enchants a permanent, and upon resolving, grants control of that target to the caster. This dynamic shifts the balance of power, turning an opponent's asset into a strategic tool. Designed by Michael Phillippi, the card embodies the experimental spirit of the Future Sight set. The card’s blue color identity aligns it with strategies focused on control and resource manipulation. For enthusiasts of Magic: The Gathering, acquiring this card provides a piece of the game's history, representing a time when designers pushed the boundaries of card interaction. Whether for building a themed deck or adding to a curated set, Take Possession remains a significant entry in the Future Sight catalog.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Take Possession
Game
Magic: The Gathering
TCG Attributes
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Rare
Michael Phillippi
Card Stock
English
{5}{U}{U}
Enchantment — Aura
U
Card Text
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.







