The 2007 Future Sight expansion features Take Possession #44, a foil rare enchantment that challenges traditional gameplay with its split-second mechanic and control-altering effects.
Take Possession
2007 • Magic: The Gathering • Future Sight
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Description
Among its most striking cards is Take Possession, designated as card number 44. This rare enchantment — Aura commands a significant mana cost of {5}{U}{U}, reflecting its powerful influence on the battlefield. The card allows the controller to take command of any permanent, fundamentally shifting the balance of power in a game. The inclusion of split-second makes Take Possession particularly difficult to interact with, as it prevents opponents from responding with spells or abilities during its resolution. This mechanical depth has made it a focal point for collectors interested in the evolution of game design during this era. For investors and hobbyists building a Future Sight collection, the foil version of Take Possession offers a visually distinct addition to any binder. Its high mana value and game-changing effect ensure it remains a memorable piece of TCG history. Collectors often seek out cards that define specific sets or mechanics. Take Possession exemplifies the creative risks Future Sight took, offering a glimpse into alternative rules interactions. Whether you are completing a set or focusing on high-impact enchantments, this card represents a significant moment in the game's history.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Take Possession
Game
Magic: The Gathering
TCG Attributes
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Rare
Michael Phillippi
Card Stock
English
Foil
{5}{U}{U}
Enchantment — Aura
U
Card Text
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant permanent You control enchanted permanent.
