The 2013 Magic: The Gathering Gatecrash expansion with Ghor-Clan Rampager, a versatile 4/4 Beast creature featuring trample and bloodrush abilities.
Ghor-Clan Rampager
2013 • Magic: The Gathering • Gatecrash
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Description
The Ghor-Clan Rampager card from Magic: The Gathering's 2013 Gatecrash set stands as a formidable presence for collectors and players alike. Identified as card number 167, this uncommon creature belongs to the red and green color identity, requiring a mana cost of two generic, one red, and one green mana to cast. As a 4/4 Beast, it offers immediate board presence while delivering significant utility through its distinct abilities. The card features the Trample keyword, allowing excess damage to reach the opponent if the defending creature's toughness is exceeded. Additionally, it includes the Bloodrush mechanic, enabling players to sacrifice the card to grant a target attacking creature +4/+4 power and toughness plus Trample until the end of the turn. This flexibility makes it a valuable asset in various strategic contexts. Collectors often seek out cards like Ghor-Clan Rampager to complete their Gatecrash set collections or to build decks centered around aggressive beast synergies. The card's design and gameplay mechanics reflect the intense, guild-driven narrative of the era, appealing to those who appreciate the strategic depth of the trading card game. Whether used in casual play or competitive environments, this card remains a notable piece of Magic: The Gathering history, representing the creative vision of the Gatecrash block.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Ghor-Clan Rampager
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Charles Urbach
Card Stock
English
{2}{R}{G}
Creature — Beast
4 / 4
G, R
Card Text
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Trample Bloodrush — {R}{G}, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?" —Kroshkar, Gruul shaman













