The Green Ward card from the 1993 Intl. Collectors' Edition is a classic Uncommon Aura enchantment that grants protection from green to an enchanted creature.
1993 • Magic: The Gathering • Intl. Collectors' Edition
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$2.79 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 12, 2026
Released in 1993 as part of the International Collectors' Edition, this Magic: The Gathering card is identified by the set code CEI and card number 21. Designed by Dan Frazier, the Green Ward serves as a foundational white mana source for early game strategies. As an Uncommon rarity within the set, it represents a staple of the game's initial mana acceleration and protection toolkit. Functionally, the card is an Enchantment — Aura with a mana cost of one white mana. Its primary effect is to enchant a creature, granting that creature protection from green. This defensive capability was crucial in the early years of the game, helping to shield key units from removal spells and damage that were predominantly green in color identity. The rules clarify that this protection effect does not cause the Aura itself to be removed, ensuring the defensive buff remains stable as long as the enchantment stays on the battlefield. Collectors of vintage Magic: The Gathering often seek out cards from the International Collectors' Edition due to its historical significance as one of the earliest international releases. The card's simple yet effective design reflects the minimalist approach of the original sets, making it a recognizable piece for veteran players. Whether you are building a nostalgic collection or studying the evolution of card mechanics, the Green Ward offers a glimpse into the strategic depth of 1990s trading card games. The card remains a notable entry in the history of Magic: The Gathering, representing the early days of a genre that has grown into a global phenomenon. Its straightforward mechanics and historical context make it a valuable addition for anyone interested in the roots of the game.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Green Ward
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dan Frazier
Card Stock
English
{W}
Enchantment — Aura
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.
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