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About This Card

The Green Ward card from the 1993 Intl. Collectors' Edition is a classic Uncommon Aura enchantment that grants protection from green to an enchanted creature.

Green Ward

1993 • Magic: The Gathering • Intl. Collectors' Edition

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Market Value
Raw/Ungraded Market: $2.79
Updated 7 days ago
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Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 5, 2026

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Product Overview

Description

Released in 1993 as part of the International Collectors' Edition, this Magic: The Gathering card is identified by the set code CEI and card number 21. Designed by Dan Frazier, the Green Ward serves as a foundational white mana source for early game strategies. As an Uncommon rarity within the set, it represents a staple of the game's initial mana acceleration and protection toolkit. Functionally, the card is an Enchantment — Aura with a mana cost of one white mana. Its primary effect is to enchant a creature, granting that creature protection from green. This defensive capability was crucial in the early years of the game, helping to shield key units from removal spells and damage that were predominantly green in color identity. The rules clarify that this protection effect does not cause the Aura itself to be removed, ensuring the defensive buff remains stable as long as the enchantment stays on the battlefield. Collectors of vintage Magic: The Gathering often seek out cards from the International Collectors' Edition due to its historical significance as one of the earliest international releases. The card's simple yet effective design reflects the minimalist approach of the original sets, making it a recognizable piece for veteran players. Whether you are building a nostalgic collection or studying the evolution of card mechanics, the Green Ward offers a glimpse into the strategic depth of 1990s trading card games. The card remains a notable entry in the history of Magic: The Gathering, representing the early days of a genre that has grown into a global phenomenon. Its straightforward mechanics and historical context make it a valuable addition for anyone interested in the roots of the game.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

1993

Series

Intl. Collectors' Edition

Card Number

#21

Featured Subject

The subject, team, league, and sport context tied to this card.

Featured

Green Ward

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Uncommon

Artist

Dan Frazier

Material

Card Stock

Language

English

Mana cost

{W}

Type

Enchantment — Aura

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Enchant creature Enchanted creature has protection from green. This effect doesn't remove this Aura.

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FAQ

Frequently Asked Questions

What does the Green Ward card do in Magic: The Gathering?

The Green Ward is an Enchantment — Aura that costs one white mana to cast. It enchants a creature and gives it protection from green, preventing damage and targeting from green sources.

What set is the Green Ward card from?

This card appears in the International Collectors' Edition, released in 1993. It is card number 21 in the set and is marked with the set code CEI.

Who designed the Green Ward card?

The artwork and design for this card were created by Dan Frazier, a prominent artist in the early years of Magic: The Gathering.

Cards Named Green Ward

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