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About This Card

The identity and history of Healing Salve, card number 4 from Magic: The Gathering's 1996 Introductory Two-Player Set, designed to introduce new players to the game.

Healing Salve

1996 • Magic: The Gathering • Introductory Two-Player Set

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Market Value
Raw/Ungraded Market: $59.08
Updated 7 days ago
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TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 5, 2026

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Product Overview

Description

Healing Salve, designated as card number 4 in the 1996 Magic: The Gathering Introductory Two-Player Set (ITP), represents a foundational element of the early game's design philosophy. Created by artist Dan Frazier, this white instant card was specifically crafted to welcome new players into the complex world of the trading card game, offering a straightforward yet powerful defensive option. The card’s simple mana cost of one white mana and its immediate impact on the battlefield made it an essential inclusion for beginners learning resource management and life total strategies. Its versatility allows players to either gain three life to stabilize a board state or prevent three points of damage, providing a tactical choice that defines the early meta of the format. Collectors value this piece for its historical significance in the evolution of Magic: The Gathering, serving as a tangible link to the game's introductory roots. The clean, minimalist design reflects the era's aesthetic, prioritizing clarity and ease of understanding for those new to the hobby. As a common rarity, Healing Salve was printed in large quantities to ensure accessibility, making it a staple for those building sets from the original core releases. Its presence in the Introductory Two-Player Set underscores Wizards of the Coast’s commitment to making the game approachable without sacrificing strategic depth. For enthusiasts of vintage Magic, owning a copy of this card offers a direct connection to the game's formative years, preserving the spirit of discovery and learning that defined its launch. The card’s enduring legacy is evident in its continued recognition among long-time players who appreciate the elegance of simple, effective game mechanics. Whether viewed as a nostalgic artifact or a piece of gaming history, Healing Salve remains a significant entry in the Magic: The Gathering canon, embodying the accessibility and strategic potential that have sustained the game for decades.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

1996

Series

Introductory Two-Player Set

Card Number

#4

Featured Subject

The subject, team, league, and sport context tied to this card.

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Common

Artist

Dan Frazier

Material

Card Stock

Language

English

Mana cost

{W}

Type

Instant

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.

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FAQ

Frequently Asked Questions

What is the significance of Healing Salve in Magic: The Gathering?

Healing Salve is significant as a foundational white instant card from the 1996 Introductory Two-Player Set, designed to teach new players basic life gain and damage prevention mechanics.

Who illustrated the Healing Salve card?

The iconic 1996 version of Healing Salve features artwork by Dan Frazier, a prominent artist in the early years of Magic: The Gathering.

Why was Healing Salve included in the Introductory Two-Player Set?

It was included to provide beginners with an accessible, low-cost defensive tool that demonstrates the core concepts of mana usage and board control in the early game.

Cards Named Healing Salve

Explore cards with this name across sets and editions. Check each card’s details before choosing a version.