The Green Mana Battery (Legends #279) is a classic 1994 Magic: The Gathering artifact that revolutionized mana acceleration.
Green Mana Battery
1994 • Magic: The Gathering • Legends
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Price History
$2.84
Description
Released in 1994 as part of the Legends expansion, the Green Mana Battery stands as one of the most influential artifacts in Magic: The Gathering history. Designed by Christopher Rush, this uncommon card from set LEG fundamentally shifted how players approached resource management. The card functions as a four-mana artifact that allows players to store green mana for later use, a mechanic that was groundbreaking at the time. For collectors, the Green Mana Battery represents a cornerstone of vintage Magic: The Gathering. It is not just a piece of cardboard but a historical artifact that defined the game's early strategic depth. The card's ability to generate massive amounts of green mana quickly made it a staple in many competitive decks, cementing its place in gaming lore. Enthusiasts value this card for its role in shaping the meta of the mid-90s, where fast mana strategies began to dominate tournaments. Whether you are building a Legends-themed collection or seeking key artifacts from the game's first year, this card offers a tangible connection to the hobby's evolution. The Green Mana Battery remains a sought-after item for those who understand its impact on the game's design philosophy. Its enduring legacy ensures that it continues to be a focal point for discussions about the power level and creativity of early set designs. Collectors often look for clean examples to appreciate the art and typography of the era, making it a valuable addition to any vintage portfolio.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Green Mana Battery
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Christopher Rush
Card Stock
English
{4}
Artifact
Card Text
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{2}, {T}: Put a charge counter on this artifact. {T}, Remove any number of charge counters from this artifact: Add {G}, then add an additional {G} for each charge counter removed this way.













