A 1994 Magic: The Gathering card from the Legends expansion featuring the Red Enchantment-Aura Immolation. This common card modifies creature power and toughness in unique ways.
1994 • Magic: The Gathering • Legends
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.59 | Guide Estimate | -3.3% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
The Red Enchantment-Aura Immolation is a foundational piece of Magic: The Gathering’s early design history, originating from the 1994 Legends expansion. As card number 153 in the set, it represents the creative experimentation that defined the game’s second major release. Unlike the straightforward spells of earlier sets, Legends introduced complex interactions that required players to think deeply about board state manipulation. Immolation serves as a prime example of this era’s mechanical ingenuity, offering a specific strategic tool for Red mana users. Mechanically, Immolation functions as an Aura enchantment. It requires a single Red mana to cast, making it an efficient option in the early to mid-game. When attached to a creature, it grants that creature a +2 power boost but simultaneously reduces its toughness by 2. This asymmetrical effect creates interesting tactical decisions, allowing players to sacrifice durability for increased damage output. Such trade-offs were characteristic of the game’s early years, where cards often featured unique, niche effects rather than universal utility. Collectors value this card not just for its gameplay potential, but for its historical significance within the Legends set. Artwork by Scott Kirschner adds to the card’s identity, capturing the fantasy aesthetic that has long defined Magic: The Gathering. Whether you are a veteran collector focusing on vintage sets or a new player exploring the game’s roots, Immolation offers a tangible connection to the franchise’s evolution. Its unique stat-altering mechanic ensures it remains a point of interest for those studying the design philosophy of the 1990s. In the broader context of Magic: The Gathering history, cards like Immolation highlight the willingness of early designers to take risks, resulting in a rich and varied product landscape that continues to inspire modern iterations.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Immolation
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Scott Kirschner
Card Stock
English
{R}
Enchantment — Aura
R
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature gets +2/-2.
FAQ
Immolation is a Red Enchantment-Aura that, when attached to a creature, gives it +2 power and -2 toughness. This allows players to boost damage output at the cost of survivability.
No, Immolation is a Common rarity card from the 1994 Legends expansion. It is card number 153 in the set and was printed as part of the base common distribution.
The original 1994 printing of Immolation features artwork by Scott Kirschner, whose style helped define the visual identity of early Magic: The Gathering cards.
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