The 2011 Magic: The Gathering Divine Favor foil card is a highly collectible white enchantment from the M12 core set, featuring artist Allen Williams and card number 14.
Divine Favor
2011 • Magic: The Gathering • Magic
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Description
The 2011 Magic: The Gathering Divine Favor foil card (#14, M12) stands out as a valuable addition to any TCG collection. Designed by Allen Williams, this common enchantment from the M12 core set offers a classic white mana experience with a distinct foil finish that catches the light beautifully. As an Aura, it provides versatile gameplay by allowing players to enchant a creature, gaining 3 life upon entry while boosting the enchanted unit with a +1/+3 stat line. This mechanical synergy makes it a staple for builders focused on life gain and creature enhancement strategies. Collectors often seek this card number to complete their Magic core set sequences, especially when hunting for foil variations that enhance display quality. The M12 release remains a foundational era for Magic: The Gathering, offering timeless design and functional gameplay that appeals to both nostalgic hobbyists and new enthusiasts. Whether you are tracking down rare parallels or simply looking to add a key strategic card to your library, this release delivers both aesthetic and functional value. The combination of Allen Williams' artwork and the reliable M12 print quality makes this card a consistent choice for serious TCG investors and casual players alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Divine Favor
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Allen Williams
Card Stock
English
Foil
{1}{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature When this Aura enters, you gain 3 life. Enchanted creature gets +1/+3.
With an armory of light, even the squire may champion her people.
