The catalog entry for the 2009 Magic: The Gathering M10 set Warp World card (#163), a rare sorcery that reshapes the battlefield.
Warp World
2009 • Magic: The Gathering • Magic
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Price History
$1.83
Description
The Warp World card from the 2009 Magic: The Gathering M10 core set (#163) stands as a formidable sorcery in the collector's portfolio. Designed by Ron Spencer, this red mana-intensive spell is recognized for its ability to radically alter the state of play. The card requires a significant mana investment of eight total mana to cast, reflecting its game-altering potential. In gameplay, this card forces a complete reset of the board. Each player must shuffle all permanents they own back into their library. The effect then reveals cards from the top of each library in a specific order: artifacts, creatures, and lands are put onto the battlefield first, followed by enchantments. Any remaining revealed cards are placed on the bottom of the library. This mechanic creates a high-stakes scenario where the outcome depends entirely on the cards currently drawn from each player's deck. The Warp World card, with its distinct red border and sorcery type line, represents a classic era of Magic design where powerful, simple effects defined the meta. For enthusiasts of trading card games, this card offers a tangible piece of gaming history. The card serves as a reminder of the strategic depth and unpredictability that makes Magic: The Gathering enduringly popular.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Warp World
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Ron Spencer
Card Stock
English
{5}{R}{R}{R}
Sorcery
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.










