The Bestial Fury #88 foil card from the 2007 Magic: The Gathering Masters Edition set. This red Enchantment-Aura offers powerful gameplay effects for collectors and players.
Bestial Fury
2007 • Magic: The Gathering • Masters Edition
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Description
Bestial Fury, identified as card number 88 in the Magic: The Gathering Masters Edition (2007), holds a distinct place in TCG collecting history. As a Common rarity card printed with a foil finish, this piece appeals to enthusiasts of the game's early modern era. The card functions as an Enchantment — Aura with a mana cost of {2}{R}, designed to enhance the capabilities of a chosen creature on the battlefield. Bestial Fury specifically offers strategic value through its triggered abilities: it allows the controller to draw a card during the next upkeep and provides a significant +4/+0 power boost with trample whenever the enchanted creature is blocked. This combination of card advantage and combat resilience makes it a functional asset in casual play. The foil treatment adds visual appeal, catching the light with a shimmering finish that distinguishes it from non-foil versions. Collectors often seek out specific card numbers and treatments to complete their Masters Edition sets or to build themed collections around aura enchantments. Whether you are looking to expand your TCG library or find a specific piece for your collection, this card represents a solid addition to any Magic: The Gathering enthusiast's archive.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Bestial Fury
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Mike Raabe
Card Stock
English
Foil
{2}{R}
Enchantment — Aura
R
Card Text
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Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
