The Enervate card from Magic: The Gathering's Masters Edition II. This 2008 release offers a strategic Instant effect for tapping permanents and card advantage.
Enervate
2008 • Magic: The Gathering • Masters Edition II
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Description
The Enervate card, numbered 47 in the 2008 Masters Edition II set, serves as a practical Instant spell within the Magic: The Gathering trading card game. Designed for players seeking utility and resource management, this card allows you to tap any target artifact, creature, or land on the battlefield. In exchange for this disruption, you gain the benefit of drawing a card at the beginning of your next turn's upkeep, providing steady card advantage over time. Masters Edition II is a staple set for collectors who appreciate the classic design language of early Magic releases. This card, illustrated by Allen Williams, captures the essence of the game's strategic depth. The mana cost of one blue mana and one mana of any color makes it accessible in blue-based decks, while its low mana value of 2 ensures it can be cast early in the game. The flavor text, attributed to Gustha Ebbasdotter, a Kjeldoran royal mage, adds a narrative layer that enhances the immersive experience of playing Magic. Collectors often seek out cards from Masters Edition II for their nostalgic value and the high-quality artwork that defines the era. Enervate represents a solid addition to any collection, offering both gameplay utility and aesthetic appeal. Its straightforward mechanics and iconic art make it a favorite among those who enjoy the tactical aspects of the game. Whether you are building a deck or expanding your collection, this card from The catalog is a noteworthy piece for enthusiasts of the Magic: The Gathering universe.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Enervate
Game
Magic: The Gathering
TCG Attributes
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Common
Allen Williams
Card Stock
English
{1}{U}
Instant
U
Card Text
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Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
"Worlds turn in crucial moments of decision. Make your choice." —Gustha Ebbasdotter, Kjeldoran royal mage








