The Ice Age Enervate card (#67) from Magic: The Gathering's 1995 release, offering strategic blue mana manipulation.
Enervate
1995 • Magic: The Gathering • Ice Age
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$0.21
Description
Enervate, identified as card number 67 in the Ice Age expansion, stands as a foundational blue Instant within the Magic: The Gathering universe. Released in 1995, this card exemplifies the early design philosophy of the game, focusing on resource manipulation and tempo control. The card costs two mana to cast and allows the player to tap any target artifact, creature, or land. Crucially, it provides a delayed benefit by drawing a card at the beginning of the next turn's upkeep, offering a unique blend of immediate disruption and future card advantage. Collectors of vintage Magic: The Gathering products often seek out cards from the Ice Age set due to its distinct place in the game's history. Enervate is a Common rarity, making it accessible yet historically significant for those studying the evolution of blue spells. The card’s ability to neutralize threats while maintaining hand size reflects the strategic depth introduced during this era. Its straightforward mechanics make it a staple reference for understanding how early sets balanced interaction with draw power. Whether you are building a vintage collection or studying the roots of competitive gameplay, Enervate offers insight into the foundational rules that still govern the game today. Its ability to target multiple permanent types highlights the versatility valued by players and historians alike. Adding this card to your archive connects you with the early days of Magic's strategic complexity. The card’s enduring appeal lies in its simplicity and effectiveness. It serves as a reminder of the game's core tenets: resource management and tactical decision-making. For those interested in the broader context of Magic: The Gathering, Enervate provides a clear example of how early designers approached problem-solving within the rules framework. It remains a relevant subject for discussions on game design evolution and the development of blue's identity as a color of control and intellect.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Enervate
Game
Magic: The Gathering
TCG Attributes
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Common
Allen Williams
Card Stock
English
{1}{U}
Instant
U
Card Text
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Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
"Worlds turn in crucial moments of decision. Make your choice." —Gustha Ebbasdotter, Kjeldoran Royal Mage












