The Gloom enchantment from Magic: The Gathering's 2011 Masters Edition IV set, featuring a unique mana cost increase for white spells.
Gloom
2011 • Magic: The Gathering • Masters Edition IV
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Description
Released in 2011 as part of the Magic: The Gathering Masters Edition IV set, the Gloom card (#83) represents a pivotal moment in the game's strategic landscape. Designed by artist Dan Frazier, this Rare enchantment introduces a global effect that impacts the color white significantly. For collectors focusing on the ME4 release, this card serves as a fundamental piece for understanding the set's design philosophy and mechanical balance. In gameplay terms, Gloom imposes a heavy tax on white mana. Specifically, it increases the casting cost of white spells by {3} and raises the activation cost of activated abilities for white enchantments by the same amount. This mechanic forces players to adapt their deck construction, making the card a versatile tool for controlling board states against white-heavy strategies. The card's black mana cost of {2}{B} makes it accessible while maintaining its powerful disruptive potential. Collectors value this piece for its role in the Masters Edition IV identity, which often features reprinted classics with updated treatments. Whether you are building a thematic collection or seeking cards for competitive play, Gloom remains a notable entry in the Magic: The Gathering catalog.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gloom
Game
Magic: The Gathering
TCG Attributes
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Rare
Dan Frazier
Card Stock
English
{2}{B}
Enchantment
B
Card Text
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White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
