The 1999 Magic: The Gathering Mercadian Masques set with this #4 Arrest card, an uncommon White Enchantment designed by Dan Frazier.
Arrest
1999 • Magic: The Gathering • Mercadian Masques
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Description
The 1999 Magic: The Gathering Mercadian Masques release remains a cornerstone for enthusiasts of the trading card game. This product features card number 4, Arrest, a White Enchantment from the set. Designed by artist Dan Frazier, this card serves as a strategic tool for players and a valuable addition for those building their Mercadian Masques collection. As an Uncommon rarity, Arrest offers a unique place in the ecosystem of Magic cards, appealing to collectors who appreciate the distinct mechanics and artistic style of the late 90s era. For investors and hobbyists alike, focusing on specific set identifiers like the MMQ code helps in tracking down complete series. The card's function as an Enchantment — Aura provides a specific mechanical identity that distinguishes it within the broader Magic: The Gathering landscape. Collectors often seek out cards from this period to understand the evolution of game design, making Mercadian Masques a significant chapter in the hobby's history. Whether you are a long-time player or a new collector, understanding the specifics of this card enhances the overall experience of building a comprehensive library.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Arrest
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dan Frazier
Card Stock
English
{2}{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Orim had no memory of the previous night—the first thing she could remember was waking up with the dead guard's blood on her hands.
