The 2003 Magic: The Gathering Mirrodin release featuring the white instant Blinding Beam. This foil card, numbered 7, offers collectors a tangible piece of the game's industrial-themed era.
Blinding Beam
2003 • Magic: The Gathering • Mirrodin
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Description
As a white instant card numbered 7 in the set, this product offers collectors a direct link to the era's strategic depth. The card allows players to tap two creatures or prevent untapping, with the option to combine both effects for an additional cost, making it a versatile tool in gameplay. Enthusiasts of the Magic: The Gathering brand often seek out cards from this period to complete their sets or to appreciate the evolution of card mechanics. The Mirrodin set remains a significant chapter in the game's history, and owning cards from this collection allows hobbyists to preserve that legacy. Whether you are a seasoned player or a new collector, integrating pieces from the Mirrodin expansion into your portfolio adds both historical context and strategic value to your collection. ## How does the entwine mechanic work on Blinding Beam? Entwine allows you to pay an additional mana cost to choose both effects of the card—tapping creatures and preventing untapping—simultaneously. ## Is Blinding Beam still relevant in modern Magic formats? While not always a staple in every format, its versatile instant-speed effects make it a flexible choice for controlling the board in various white mana strategies.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Blinding Beam
Game
Magic: The Gathering
TCG Attributes
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Common
Doug Chaffee
Card Stock
English
Foil
{2}{W}
Instant
W
Card Text
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Choose one — • Tap two target creatures. • Creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.)
