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About This Card

Raise the Alarm is a white Instant from the 2003 Mirrodin expansion that creates two 1/1 white Soldier creature tokens.

Raise the Alarm

2003 • Magic: The Gathering • Mirrodin

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Market Value
Raw/Ungraded Market: $0.10
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  • $0.10
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    Guide Estimate
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Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 11, 2026

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Product Overview

Description

Designed by John Matson, this common card serves a critical mechanical purpose for players building their decks. The card allows players to create two 1/1 white Soldier creature tokens, providing immediate board presence and defensive capability. In the context of the Mirrodin set, Raise the Alarm represents the defensive response to the mechanical threats facing the planet's inhabitants. The flavor text hints at the urgency of defending one's home against nim raids, adding narrative depth to this simple yet effective spell. Collectors of Magic: The Gathering trading cards often seek out cards from this era to complete their Mirrodin sets or to appreciate the distinct art style of the early 2000s. For investors and hobbyists, cards like Raise the Alarm offer a tangible connection to the history of the game. While it is a common card, its inclusion in a complete Mirrodin collection makes it a valuable piece for set builders. The card's design, with its clean white border and clear text box, is characteristic of the time period, making it a recognizable item for seasoned players. Whether you are looking to finish a specific set or add to your library of classic expansions, this card is a key component of the Mirrodin experience. The simplicity of its effect belies its importance in many white-based strategies, making it a staple for many players. Collecting Magic: The Gathering cards is not just about the mechanical utility but also the artistic and historical value they hold. Raise the Alarm, with its straightforward function and evocative theme, fits perfectly into the broader narrative of the Mirrodin block. It is a reminder of the game's ability to blend strategy with storytelling, even in its most basic forms.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2003

Series

Mirrodin

Card Number

#16

Featured Subject

The subject, team, league, and sport context tied to this card.

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Common

Artist

John Matson

Material

Card Stock

Language

English

Mana cost

{1}{W}

Type

Instant

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Create two 1/1 white Soldier creature tokens.

"The nim raid our homes without warning. We must defend our homes without hesitation."

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FAQ

Frequently Asked Questions

What does the card Raise the Alarm do in Magic: The Gathering?

Raise the Alarm is a white Instant card that allows you to create two 1/1 white Soldier creature tokens. It has a mana cost of {1}{W} and a mana value of 2.

What set is the card Raise the Alarm from?

Raise the Alarm is from the Mirrodin expansion, which was released in 2003. It is card number 16 in the set and is classified as a Common rarity.

Who illustrated the card Raise the Alarm?

The artwork for Raise the Alarm was created by John Matson, whose style contributed to the distinct look of the Mirrodin set.

Cards Named Raise the Alarm

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