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About This Card

The 2003 Mirrodin expansion features Raise the Alarm as a common foil card, offering a classic white instant effect for Magic: The Gathering collectors and strategists.

Raise the Alarm

2003 • Magic: The Gathering • Mirrodin

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Market Value
Raw/Ungraded Market: $2.17
Updated 5 days ago
Based on TCGplayer Market (reference)Check Price Guide

Market & Price History

  • $2.17
    Source
    Guide Estimate
    Trend
    -2.7%
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30-day Price History

Raw / Ungraded

TCGplayer Market (reference) · Guide Estimate evidence · captured Nov 7, 2026

Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.
Product Overview

Description

Released in 2003 as part of the Mirrodin set, the Magic: The Gathering card Raise the Alarm (Card Number 16) stands as a foundational white instant within the game's early modern era. Designed by artist John Matson, this foil version captures the metallic sheen characteristic of the era's premium treatments, appealing to those who appreciate the tactile quality of vintage foil prints. The card’s design emphasizes its role as a rapid response tool, featuring flavor text that hints at the sudden threats facing the plane of Mirrodin. For players and collectors alike, Raise the Alarm is defined by its straightforward yet powerful effect: it allows the caster to create two 1/1 white Soldier creature tokens. This ability, costing just two mana, makes it a staple in aggressive white decks from that period. The card’s simplicity belies its utility, serving as a versatile tool for board presence and blocking. Collectors often seek out the foil version for its visual appeal, where the reflective surface contrasts with the card's white mana identity. As part of the Mirrodin block, this card provides a glimpse into the strategic landscape of early 2000s Magic: The Gathering. The foil finish adds a layer of collectibility, distinguishing it from the non-foil prints while maintaining the original card's iconic status in the game's history. Whether you are building a nostalgia-driven deck or simply appreciating the design evolution of Magic: The Gathering, Raise the Alarm remains a significant piece of the Mirrodin expansion. Its enduring relevance in casual play and its status as a common foil make it a popular addition for those tracking the growth of the game's earliest sets.

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Product Specs

Card Details

The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.

Catalog Profile

The core identity of the card within the set.

Year

2003

Series

Mirrodin

Card Number

#16

Featured Subject

The subject, team, league, and sport context tied to this card.

Game

Magic: The Gathering

TCG Attributes

Rarity, print treatment, and game-specific stats for this card.

Rarity

Common

Artist

John Matson

Material

Card Stock

Language

English

Finish

Foil

Mana cost

{1}{W}

Type

Instant

Color

W

Card Text

Abilities, attacks, oracle text, and flavor text printed on the card.

Create two 1/1 white Soldier creature tokens.

"The nim raid our homes without warning. We must defend our homes without hesitation."

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FAQ

Frequently Asked Questions

What does the Raise the Alarm card do in Magic: The Gathering?

Raise the Alarm is a white instant card that allows players to create two 1/1 white Soldier creature tokens. It has a mana cost of {1}{W} and is commonly found in the Mirrodin set.

What set is the Raise the Alarm foil card from?

This card is part of the Mirrodin set, which was released by Wizards of the Coast in 2003. It is identified as card number 16 in that set and is classified as a common rarity.

Who illustrated the Raise the Alarm card?

The artwork for Raise the Alarm was created by John Matson.

Cards Named Raise the Alarm

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