Second Sunrise is a white Instant from the 2003 Mirrodin expansion, known for its ability to return artifacts and creatures to the battlefield.
Second Sunrise
2003 • Magic: The Gathering • Mirrodin
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Price History
$2.94
Description
Second Sunrise represents a pivotal moment in Magic: The Gathering history, originating from the Mirrodin block released in 2003. As card number 20 in the Mirrodin set, this white Instant has become a staple for players who appreciate the strategic depth of artifact-heavy decks. The power of this card lies in its ability to manipulate the graveyard, a key resource in many competitive formats. By returning all artifact, creature, enchantment, and land cards to the battlefield, it offers a dramatic turning point in gameplay. This effect allows players to recover from devastating board wipes or rebuild their resources instantly, making it a highly sought-after piece for serious collectors and players alike. For enthusiasts of the Mirrodin expansion, Second Sunrise stands out as one of the most impactful cards in the set. Its versatility across multiple formats has kept it relevant in the trading card game community for over two decades. Collectors often seek this card to complete their Mirrodin sets or to add a powerful tool to their vintage collections. The card’s enduring legacy is a testament to the innovative design philosophy of the Mirrodin block, which explored the intersection of magic and machinery. Whether you are building a competitive deck or assembling a thematic collection, this card offers both nostalgic value and strategic utility. Its presence in any Magic: The Gathering collection highlights a deep appreciation for the game’s rich history and complex mechanics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Second Sunrise
Game
Magic: The Gathering
TCG Attributes
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Rare
Greg Staples
Card Stock
English
{1}{W}{W}
Instant
W
Card Text
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Each player returns to the battlefield all artifact, creature, enchantment, and land cards in their graveyard that were put there from the battlefield this turn.
The bright tunnel sometimes leads back to life.







