This 2003 Mirrodin foil card features the powerful white sorcery Solar Tide, offering versatile board control through its Entwined mechanics.
Solar Tide
2003 • Magic: The Gathering • Mirrodin
No Listings Available
No listings available right now.
Price History
Description
Solar Tide is a six-mana white sorcery that provides dual options for board clearing, allowing players to eliminate either low-power or high-power creatures based on the evolving battlefield state. The inclusion of the Entwined cost adds strategic depth, enabling the simultaneous application of both effects at the expense of sacrificing two lands. As a rare card within the 180-card Mirrodin expansion, it remains a sought-after component for those building complete Mirrodin sets or seeking powerful artifacts-era spells. The card’s versatility in both aggressive and control-oriented decks ensures its continued relevance among TCG enthusiasts. Whether used in casual play or competitive tournaments, Solar Tide represents a significant piece of Magic history, showcasing the design innovation of the early 2000s. For serious collectors, acquiring a foil version of this card is an essential step in curating a comprehensive Mirrodin collection.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Solar Tide
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Dave Dorman
Card Stock
English
Foil
{4}{W}{W}
Sorcery
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
