The 2015 Modern Masters foil release of Daggerclaw Imp, card number 74. This uncommon black creature features the flying ability.
Daggerclaw Imp
2015 • Magic: The Gathering • Modern Masters
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$0.18
Description
This uncommon black creature card features a mana cost of {2}{B} and a power and toughness of 3/1. The card is finished in foil, adding a distinct visual appeal to this collector's item. Daggerclaw Imp is a Creature — Imp type with the flying keyword ability. In gameplay terms, this means the card can bypass creatures without flying to deal damage directly to opponents, while opponents cannot block it with creatures lacking flying. The card’s flavor text explores the varied uses of the imp's claws across different guilds: the Simic use them as scalpels, the Rakdos for tattooing and torture, and the Gruul to pick their teeth after feeding on a carcass. Collectors of Magic: The Gathering trading cards often seek out foil versions of cards from the Modern Masters series for their enhanced aesthetic and historical significance within the game's reprint landscape. The card was illustrated by Pete Venters, contributing to the set's distinctive visual identity. Whether you are looking to complete a set, add to a themed collection of black creatures, or simply appreciate the art and mechanics of this card, the Daggerclaw Imp foil offers a tangible connection to the game's rich lore and design history. Its straightforward mechanics and evocative flavor make it a memorable piece for any Magic: The Gathering enthusiast.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Daggerclaw Imp
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Pete Venters
Card Stock
English
Foil
{2}{B}
Creature — Imp
3 / 1
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying This creature can't block.
The Simic use the claws as scalpels, while the Rakdos use them for tattooing and torture. The Gruul use them to pick their teeth after lunching on the rest of the carcass.










