The 1996 Magic: The Gathering Pro Tour Collector Set Erhnam Djinn card (gb64) is a distinctive uncommon creature featuring a unique forestwalk ability.
Erhnam Djinn
1996 • Magic: The Gathering • Pro Tour Collector Set
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Price History
$0.46
Description
Released in 1996 as part of the exclusive Magic: The Gathering Pro Tour Collector Set, the Erhnam Djinn card (gb64) remains a notable piece of trading card game history. Designed by Ken Meyer, Jr., this uncommon creature is categorized as a Djinn with a mana value of four, requiring three generic mana and one green mana to cast. As a green-only card, it fits into the color pie as a powerful mid-game threat. The card’s strategic identity centers on its disruptive ability rather than raw power. While Erhnam Djinn enters the battlefield with a respectable 4/5 power and toughness, its true value lies in its upkeep trigger. At the beginning of your upkeep, this card allows you to target a non-Wall creature controlled by an opponent, granting it forestwalk until your next upkeep. This mechanic effectively neutralizes an opponent's key unit, making it difficult to block as long as the defending player controls a Forest. This interaction highlights the clever design philosophy of the mid-90s era, where subtle disruption often outweighed brute force. The Erhnam Djinn stands out as a prime example of this era's innovative card design. Its distinct rules text and creature type make it a fascinating subject for those who study the evolution of Magic's mechanics. Whether you are building a collection focused on vintage sets or simply admire the clever utility of forestwalk, this card offers a tangible connection to the game's rich heritage. The gb64 card number further cements its place within the set's catalog, providing a specific identifier for serious enthusiasts.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Erhnam Djinn
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Ken Meyer, Jr.
Card Stock
English
{3}{G}
Creature — Djinn
4 / 5
G
Card Text
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At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)




















