The 2005 Magic: The Gathering Salvat set release featuring Kirtar's Wrath, card number C37. This white sorcery offers significant board control with its Threshold ability.
Kirtar's Wrath
2005 • Magic: The Gathering • Salvat
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Description
Designed by artist Kev Walker, this rare sorcery card commands a mana cost of four generic and two white mana, resulting in a total mana value of six. Its design places it firmly within the white color identity, appealing to collectors who appreciate mono-white strategies and the specific aesthetic of the Salvat series. In gameplay, Kirtar's Wrath serves as a potent board-clearing tool. The base effect allows a player to destroy all creatures on the battlefield, with a restriction that prevents regeneration. However, the card features the Threshold mechanic, which enhances its power when a player has seven or more cards in their graveyard. When Threshold is active, the effect shifts: after destroying all creatures, the caster creates two 1/1 white Spirit creature tokens with flying. This dual nature makes the card interesting for collectors interested in cards that offer variable outcomes based on game state. For collectors of Magic: The Gathering, the Salvat set represents a specific era of card design and printing. Kirtar's Wrath stands out as a notable inclusion for those tracking rare sorceries from this period. The card’s mechanics provide a classic example of how graveyard synergy was implemented in older sets, making it a relevant piece for enthusiasts studying the evolution of TCG design. Whether you are building a collection focused on specific card types or exploring the history of the game, this card offers a tangible connection to the 2005 releases.
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Card Details
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Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Kirtar's Wrath
Game
Magic: The Gathering
TCG Attributes
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Rare
Kev Walker
Card Stock
English
{4}{W}{W}
Sorcery
W
Card Text
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Destroy all creatures. They can't be regenerated. Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.















