The 2013 Magic: The Gathering Commander card Kirtar's Wrath. This white sorcery offers a devastating board-clearing effect, making it a staple for aggressive strategies.
Kirtar's Wrath
2013 • Magic: The Gathering • Commander
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$0.29
Description
Kirtar's Wrath, card number 15 from the 2013 Magic: The Gathering Commander set, stands as a formidable tool for players seeking decisive board control. As a white sorcery with a mana cost of {4}{W}{W}, this card delivers immediate impact by destroying all creatures on the battlefield. The unique threshold mechanic elevates its utility: when seven or more cards are in your graveyard, it not only wipes the board but also creates two 1/1 white Spirit creature tokens with flying. This dual effect allows players to transition from offense to defense or secure card advantage in critical moments. Designed by Kev Walker, this card exemplifies the strategic depth found in the Commander format. Its high mana value reflects its game-changing potential, requiring careful resource management but rewarding players with a significant tactical shift. Collectors and players alike appreciate the clarity of its rules text and the reliability of its effect in competitive play. The card's ability to reset the board state makes it a valuable asset in any deck capable of leveraging the threshold condition. Whether you are building a new Commander deck or adding to your library of rare sorceries, Kirtar's Wrath represents a key piece of strategic history. Its enduring appeal lies in its straightforward yet powerful design, which has resonated with players since its release in 2013. Explore the diverse inventory available to find this essential card for your collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Kirtar's Wrath
Game
Magic: The Gathering
TCG Attributes
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Rare
Kev Walker
Card Stock
English
{4}{W}{W}
Sorcery
W
Card Text
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Destroy all creatures. They can't be regenerated. Threshold — If there are seven or more cards in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.















