The 2003 Magic: The Gathering Scourge expansion with this uncommon white instant card, Gilded Light. Featuring shroud and cycling mechanics, it is a distinct addition for TCG enthusiasts.
Gilded Light
2003 • Magic: The Gathering • Scourge
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Description
Released in 2003 as part of the Scourge set, Gilded Light (#16) is an uncommon white instant card from the Magic: The Gathering trading card game. This card offers strategic versatility through its dual effects: granting the controller shroud until end of turn to protect creatures or players, and providing a cycling ability for {2} to draw a card. The cycling mechanic allows players to discard the card to replace it with a new draw, offering flexibility in hand management during gameplay. For collectors, this card represents a notable piece of early 2000s TCG history, appealing to those who appreciate the design and mechanics of the Scourge era. The card's straightforward white mana cost and impactful protective effect make it a familiar sight in competitive decks of its time. Whether you are building a set collection or seeking specific mechanics, this card remains a relevant piece of TCG lore. Its inclusion in the Scourge expansion highlights the creative depth of Magic's card design during the early 2000s.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gilded Light
Game
Magic: The Gathering
TCG Attributes
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Uncommon
John Avon
Card Stock
English
{1}{W}
Instant
W
Card Text
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You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.)
"Whoever survives the first blow lives to land the second."
