The Rock Jockey foil card (#101) from Magic: The Gathering's 2003 Scourge expansion offers collectors a distinct goblin creature with a restrictive gameplay mechanic.
Rock Jockey
2003 • Magic: The Gathering • Scourge
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Description
Released in 2003 as part of the Scourge expansion, the Rock Jockey foil card (#101) stands out in the Magic: The Gathering trading card game for its unique mechanical drawback. Designed by Glen Angus, this common red goblin creature costs {2}{R} to cast and possesses 3 power and 3 toughness. The card’s text imposes a significant restriction: players cannot cast Rock Jockey if they have played a land that turn, nor can they play lands if this creature was cast that turn. This dual limitation creates a high-stakes decision point for deck builders, requiring precise timing to maximize its impact on the battlefield. For collectors of the Scourge set, the foil treatment adds a layer of visual appeal that distinguishes it from the non-foil versions. Completing a full Scourge collection often involves tracking down these special foil parallels, making Rock Jockey a notable target for enthusiasts. Whether you are focusing on completing the set or acquiring specific foil treatments, this card remains a recognized part of the early 2000s Magic era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Rock Jockey
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Glen Angus
Card Stock
English
Foil
{2}{R}
Creature — Goblin
3 / 3
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
You can't cast Rock Jockey if you've played a land this turn. You can't play lands if this creature was cast this turn.
Goblins don't know much about physics, but they know lots about falling and rocks.
