The Rock Jockey is a red Goblin creature card from the 2003 Magic: The Gathering Scourge expansion. Numbered 101, this common card offers a distinct mechanical twist on standard mana acceleration.
Rock Jockey
2003 • Magic: The Gathering • Scourge
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Description
The Rock Jockey is a red Goblin creature card from the 2003 Magic: The Gathering Scourge expansion. Numbered 101, this common card offers a distinct mechanical twist on standard mana acceleration. Instead of simply adding mana to your pool, this creature forces a strategic trade-off: you cannot cast it if you have already played a land that turn, and you cannot play lands if you cast it. This reciprocal restriction creates a unique pacing dynamic for players managing their resources. As a 3/3 creature with a mana cost of two generic and one red mana, Rock Jockey provides immediate board presence while requiring careful timing. Collectors value this card for its clever design within the Scourge block, which explored aggressive tribal strategies. The artist Glen Angus brought this mischievous Goblin to life, capturing the chaotic energy typical of the race. For those building a complete Scourge collection, this card is a necessary component. Its straightforward mechanics and iconic set identity make it a familiar sight in casual play and a cherished piece for dedicated Magic: The Gathering enthusiasts looking to complete their catalog.
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Card Details
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Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Rock Jockey
Game
Magic: The Gathering
TCG Attributes
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Common
Glen Angus
Card Stock
English
{2}{R}
Creature — Goblin
3 / 3
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
You can't cast Rock Jockey if you've played a land this turn. You can't play lands if this creature was cast this turn.
Goblins don't know much about physics, but they know lots about falling and rocks.
