The 2003 Scourge set with this Magic: The Gathering trading card featuring the Raven Guild Initiate. A key component for set completion and deck building.
2003 • Magic: The Gathering • Scourge
No listings available right now.
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.17 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
The Raven Guild Initiate, designated as card number 46 in the 2003 Scourge expansion, represents a pivotal creature in the Magic: The Gathering trading card game landscape. Released during a transformative era for the game, this card introduces the Morph mechanic, allowing players to cast the card face down as a 2/2 creature for a reduced mana cost of three. This strategic flexibility enables surprise plays and resource management, making the card a staple for enthusiasts analyzing the evolution of game mechanics. As a Human Wizard with a mana value of three, the Raven Guild Initiate requires two generic mana and one blue mana to cast fully. Its printed text allows players to return a Bird they control to its owner's hand, offering tactical control options that were innovative for its time. The card’s design and rules text reflect the intricate storytelling and mechanical depth that define the Scourge set, appealing to both casual players and serious collectors who appreciate the historical context of the game's development. Collectors often seek out cards from the Scourge set to complete their historical archives or to study the progression of card design. The Raven Guild Initiate stands out not just for its gameplay utility but for its role in expanding the strategic possibilities available to players. For those interested in the broader narrative of Magic: The Gathering, this card offers a tangible connection to the 2003 era, providing insight into how designers experimented with new mechanics to enhance gameplay diversity. Whether you are building a themed collection or analyzing the game's history, this card remains a significant piece of the puzzle.
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Raven Guild Initiate
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Christopher Moeller
Card Stock
English
{2}{U}
Creature — Human Wizard
1 / 4
U
Abilities, attacks, oracle text, and flavor text printed on the card.
Morph—Return a Bird you control to its owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
The Raven Guild soars on winds of unease.
FAQ
Morph allows you to cast the Raven Guild Initiate face down as a 2/2 creature for {3} mana. You may turn it face up later by paying its morph cost, revealing its true abilities.
The Raven Guild Initiate is a Human Wizard creature with a mana value of 3, costing {2}{U} to cast. It has a power and toughness of 1/4 when revealed.
When activated, you may return a Bird you control to its owner's hand. This effect provides tactical flexibility by removing a creature from the battlefield temporarily.
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.