The 2003 Scourge expansion features Recuperate (Card #21), a white Instant card designed to provide strategic life gain or damage prevention.
Recuperate
2003 • Magic: The Gathering • Scourge
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Description
Designed with a mana cost of {3}{W}, this card offers players a flexible strategic option during gameplay. Collectors appreciate the card for its straightforward utility, allowing them to either gain 6 life or prevent the next 6 damage dealt to a target creature. The set, identified by the code SCG, remains a significant part of the early 2000s era for enthusiasts building their libraries. For those tracking the evolution of Magic: The Gathering, Recuperate represents the clean, efficient design philosophy of its time. The card's influence extends beyond the table, as it is often sought after by completists looking to finish their Scourge collection. Whether you are focused on completing a full set or acquiring key cards from this release, understanding the role of cards like Recuperate is essential. This product serves as a catalog reference for the card's identity, ensuring collectors have accurate details about the 2003 print run and its place in the broader game history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Recuperate
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Tim Hildebrandt
Card Stock
English
{3}{W}
Instant
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Choose one — • You gain 6 life. • Prevent the next 6 damage that would be dealt to target creature this turn.
"Rise once more, so you may continue to destroy our enemies." —Karona, false god
