This catalog page features the Magic: The Gathering card False Peace, card number 16 from the 1999 Starter set.
False Peace
1999 • Magic: The Gathering • Starter
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$0.48
Description
False Peace is a white sorcery card found in the 1999 Magic: The Gathering Starter set, designated by the set code S99 and card number 16. Designed to disrupt an opponent's offensive momentum, the card allows the caster to force their opponent to skip all combat phases during their next turn. This powerful control effect comes at a low mana cost of {W}, making it an efficient tool for delaying aggression in the early stages of a game. As part of the Starter set, this card was designed to introduce new players to the mechanics of Magic: The Gathering while providing experienced collectors with a piece of the game's rich history. The Starter set served as an accessible entry point for many players, helping to grow the community around the trading card game. For collectors of Magic: The Gathering, this card represents a tangible link to the late 1990s era of the game. False Peace, with its straightforward yet impactful effect, exemplifies the strategic depth that has kept the game popular for decades. Whether you are building a nostalgic collection or simply appreciate the artistry of Zina Saunders, this card offers a unique piece of Magic history. The card's ability to halt combat makes it a memorable experience for players who have encountered it in play. Its presence in the Starter set highlights the game's focus on interactive mechanics and player engagement. Collectors often seek out cards from this era to complete their sets or to add a piece of the game's foundational history to their collection. The 1999 Starter set remains a significant part of Magic: The Gathering's legacy, and False Peace is a notable component of that legacy.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
False Peace
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Zina Saunders
Card Stock
English
{W}
Sorcery
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Target player skips all combat phases of their next turn.
Mutual consent is not required for war.











