The Foul Imp card from Magic: The Gathering's 1998 Stronghold expansion. This Common creature offers strategic value with its Flying ability and entry trigger.
Foul Imp
1998 • Magic: The Gathering • Stronghold
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Description
The Foul Imp is a distinct creature card from Magic: The Gathering's 1998 Stronghold set, identified by card number 59. As a Common rarity card within the STH expansion, it serves as a foundational piece for collectors building their library of early 2000s Magic cards. In gameplay terms, the Foul Imp is a two-mana creature with two power and two toughness. Its primary mechanical identity revolves around the Flying keyword, allowing it to bypass ground-based blockers. Additionally, it possesses a triggered ability that activates when it enters the battlefield, causing the controller to lose two life points. This trade-off of health for aerial advantage makes it a notable addition for players exploring aggressive strategies during that era. For collectors, cards from the Stronghold set hold significant historical value in the Magic: The Gathering timeline. The Foul Imp, with its straightforward yet impactful design, represents the classic creature cards of the Time Spiral block. Collectors often seek out these cards to complete set runs or to appreciate the artistic contributions of Jim Nelson. Whether you are a longtime player looking to revisit nostalgic mechanics or a new collector exploring the roots of the game, the Foul Imp offers a tangible connection to Magic's rich history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Foul Imp
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Jim Nelson
Card Stock
English
{B}{B}
Creature — Imp
2 / 2
B
Card Text
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Flying When this creature enters, you lose 2 life.
The imp, unaware of its own odor, paused to catch its breath . . . and promptly died.

















