The 1994 Magic: The Gathering Summer Magic / Edgar set featuring the Regeneration card (SUM 213). This common green Aura enchantment is a staple for vintage TCG collectors.
Regeneration
1994 • Magic: The Gathering • Summer Magic / Edgar
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Description
The 1994 Summer Magic / Edgar expansion remains a distinctive chapter in Magic: The Gathering history, offering collectors a unique glimpse into the game's formative years. Among its diverse array of spells and creatures, the Regeneration card (card number 213) stands out as a fundamental green enchantment. Designed by Quinton Hoover, this common Aura provides essential utility for players and collectors alike, embodying the strategic depth that defined early TCG design. As an Aura enchantment, Regeneration allows players to attach it to a target creature, offering a powerful defensive option. The card’s ability enables a creature to be saved from destruction by tapping, removing it from combat, and healing all damage for a single green mana cost. This mechanic was crucial in early gameplay, providing a reliable way to preserve key assets during intense matches. For modern collectors, owning a piece of this era means holding a tangible connection to the strategies that shaped competitive play. Whether you are looking to complete a specific set collection or acquire a nostalgic piece of gaming history, our catalog features a growing selection of verified cards. The Regeneration card’s straightforward yet impactful design makes it a favorite among those who appreciate the elegance of early Magic mechanics. Its common rarity ensures it is accessible to new collectors while remaining a cherished component for veterans building comprehensive collections. Discover the enduring appeal of vintage Magic cards and find your next addition to your collection today.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Regeneration
Game
Magic: The Gathering
TCG Attributes
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Common
Quinton Hoover
Card Stock
English
{1}{G}
Enchantment — Aura
G
Card Text
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Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) {G}: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)




















