The 1994 Magic: The Gathering card Scarecrow (#108) from The Dark set is an Artifact Creature designed to provide critical defensive protection against flying threats.
Scarecrow
1994 • Magic: The Gathering • The Dark
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $1.19Over the last 30 days, stored prices ranged from $1.19 to $1.19 across 2 capture days. Change between Sep 4, 2026 and Sep 12, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | Unknown | Guide estimate Based on TCGplayer Market (reference) | Source observation date unavailable |
Price History
Description
Magic: The Gathering players examining the 1994 release The Dark will find card number 108, titled Scarecrow, to be a distinct strategic asset. This card is classified as an Artifact Creature with the Scarecrow subtype, requiring a mana cost of five to cast. Its primary utility lies in its activated ability, which allows the player to tap the creature and sacrifice six mana to prevent all damage that would be dealt to them this turn by creatures possessing the flying ability. Designed by Anson Maddocks, the card fits into the early foundational era of the game, offering a specialized defensive tool rather than a broad offensive threat. With a power and toughness of 2/2, Scarecrow serves as a fragile but potentially game-saving unit when facing aggressive aerial strategies. The flavor text accompanying the card hints at the darker narrative themes prevalent in The Dark expansion, suggesting a malevolent presence within the construct that surpasses what might be expected from an inanimate object. Collectors of vintage Magic: The Gathering often seek out cards from The Dark due to their historical significance in the game's development. Scarecrow remains a recognizable piece of this era, valued for its unique interaction with the flying mechanic that defined much of the early meta. Whether used for nostalgic collection purposes or explored for its specific mechanical niche, this card represents a key component of the early Artifact creature ecosystem. The Scarecrow card continues to be referenced in discussions about early game balance and the introduction of complex mana costs in the 1994 print run.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Scarecrow
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Anson Maddocks
Card Stock
English
{5}
Artifact Creature — Scarecrow
2 / 2
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
There was more malice in its button eyes than should have been possible in something that had never known life.










