The history and collector significance of Gloom, card number 111 from Magic: The Gathering's 1993 Unlimited Edition.
1993 • Magic: The Gathering • Unlimited Edition
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$10.42 | Guide Estimate | +3.1% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 13, 2026
Released in 1993 as part of Magic: The Gathering’s Unlimited Edition, Gloom (card number 111) stands as a defining artifact of the game’s early design philosophy. Created by artist Dan Frazier and printed in the 2ED set code, this uncommon enchantment fundamentally altered how players approached mana management and spell casting during the format's formative years. As a black-colored enchantment with a mana cost of two generic and one black mana, Gloom introduced a punishing global effect that forced opponents to pay three additional mana for every white spell cast. This design choice highlighted the strategic depth and asymmetric power levels that characterized the original sets, making it a pivotal piece of TCG history for enthusiasts studying early game balance and mechanics. Collectors value this card not only for its mechanical impact but also for its role in the foundational era of trading card games. The Unlimited Edition release provided widespread access to core set cards, allowing a broader audience to engage with complex strategies like those enabled by Gloom. Today, it remains a key reference point for understanding the evolution of Magic: The Gathering’s rules and design language. Whether you are building a nostalgic collection or researching the roots of competitive strategy gaming, this card provides a tangible connection to the 1993 launch that started it all. The enduring legacy of Gloom continues to influence modern design, making it a fascinating subject for both casual fans and serious historians of the hobby.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Gloom
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dan Frazier
Card Stock
English
{2}{B}
Enchantment
B
Abilities, attacks, oracle text, and flavor text printed on the card.
White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
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