The 1993 Magic: The Gathering Unlimited Edition Karma card (number 27), an uncommon white enchantment that defines early Magic lore and gameplay.
Karma
1993 • Magic: The Gathering • Unlimited Edition
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Karma stands as a pivotal white enchantment in Magic: The Gathering’s Unlimited Edition, released in 1993. As card number 27 in the 2ED set, it represents a foundational element of the game’s early design philosophy, where simple yet impactful mechanics shaped the competitive landscape. Crafted by artist Richard Thomas, this card is an uncommon rarity that has remained a staple for collectors and players alike. The card’s design reflects the minimalist aesthetic of Magic’s first core set, utilizing a clean white border and straightforward typography that prioritizes clarity. Its text box outlines a powerful global effect: during each player’s upkeep phase, Karma deals damage equal to the number of Swamps controlled by that player. This mechanic introduced a strategic layer of resource management, forcing players to carefully balance their land bases and risk self-inflicted harm. The card’s enduring legacy lies in its ability to shift the momentum of a game through sheer board presence, making it a memorable piece of MTG history. For collectors, the Unlimited Edition Karma card offers a tangible connection to the origins of the trading card game. Its status as an uncommon card makes it accessible for those building vintage collections or seeking to understand the evolution of white mana strategies. The card’s straightforward rules text and iconic name have cemented its place in the pantheon of Magic’s most recognizable enchantments. Whether you are a seasoned veteran or a new enthusiast, acquiring this piece of gaming history provides a direct link to the game’s formative years. The card’s design and mechanics continue to influence modern sets, serving as a reminder of the creative risks taken during Magic’s inception.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Karma
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Richard Thomas
Card Stock
English
{2}{W}{W}
Enchantment
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
FAQ
Frequently Asked Questions
What is the mana cost of Karma in Magic: The Gathering?
Karma has a mana cost of two generic mana and two white mana, totaling a converted mana cost of four. This makes it a mid-game spell that requires careful mana base development to cast effectively.
Who illustrated the original Karma card from the Unlimited Edition?
The original artwork for Karma was created by Richard Thomas. His style contributed to the distinct visual identity of Magic: The Gathering’s first core set, helping to establish the game’s artistic direction.
How does Karma’s ability work during gameplay?
Karma’s ability triggers at the beginning of each player’s upkeep phase. It deals damage to that player equal to the number of Swamp cards they control, creating a global effect that penalizes dark mana strategies.
Cards Named Karma
Explore cards with this name across sets and editions. Check each card’s details before choosing a version.










