The 2003 Pokémon Aquapolis Espeon H9 Holo Rare, a sought-after Psychic-type card featuring the unique Energy Return ability.
Espeon
2003 • Pokémon • Aquapolis
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Description
The Pokémon Aquapolis Espeon H9 Holo Rare represents a pivotal moment in the early 2003 trading card game landscape. As a Stage 1 Psychic-type Pokémon that evolves from Eevee, this card holds significant appeal for collectors focusing on the Gen 2 era. Espeon brings a unique mechanical advantage with its Energy Return ability, allowing players to return an Energy card to their hand during their turn. This strategic depth, combined with its Psychic attack, makes it a versatile piece for both competitive play and collection purposes. For collectors, the H9 card number and Holo Rare treatment signify its place within the broader Pokémon TCG hierarchy. Completing the Aquapolis set often requires securing this Espeon card, driving demand among those dedicated to full set completion. Whether you are investing in vintage Pokémon cards or expanding your Psychic-type collection, the Aquapolis Espeon remains a cornerstone of the 2003 release. Its enduring legacy in the TCG community ensures it remains a relevant and valuable addition to any serious collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Espeon
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Kyoko Umemoto
Card Stock
English
Holo
80
Psychic
Stage 1
Eevee
Psychic ×2
196
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Energy Return
As often as you like during your turn (before your attack), choose an Energy card attached to 1 of your Pokémon and return it to your hand. This power can't be used if Espeon is affected by a Special Condition.
Attack: Damage Blast (30+)
Flip a number of coins equal to the number of damage counters on the Defending Pokémon. This attack does 30 damage plus 10 more damage for each heads.
