The 2003 Aquapolis release features Jumpluff as card #17, a Stage 2 Grass-type Pokémon known for its Grass Cotton Punch attack.
Jumpluff
2003 • Pokémon • Aquapolis
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Description
This Stage 2 Grass-type Pokémon, which evolves from Skiploom, brings a unique mechanical profile to the table. Designed by Yuka Morii, the card captures the essence of the species with its specific gameplay attributes. For collectors, Jumpluff’s identity lies in its strategic versatility. The card features the Grass Cotton Punch attack, which allows the player to flip two coins and deal 30 damage for each heads result. This variable damage output makes it a dynamic choice for building decks that rely on calculated risk. Additionally, the Fluff ability provides defensive utility, triggering a coin flip to potentially negate damage or effects during the opponent's turn if Jumpluff already has damage counters. Aquapolis remains a nostalgic set for fans who followed the early generations of the Trading Card Game. Jumpluff’s inclusion highlights the diverse strategies available to players, blending offense with passive defense. Whether you are completing a set of Aquapolis cards or seeking specific Pokémon for your collection, this card represents a key piece of the era’s design philosophy. Its status as a Rare card further cements its place among the notable prints of the series. Collectors appreciate the card for its gameplay utility and its role in the broader narrative of Pokémon evolution.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Jumpluff
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Yuka Morii
Card Stock
English
70
Grass
Stage 2
Skiploom
Fire ×2
Water -30
189
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Fluff
During your opponent's turn, if Jumpluff would be damaged or affected by an opponent's attack and it already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage).
Attack: Cotton Punch (30×)
Flip 2 coins. This attack does 30 times the number of heads.















