The 2003 Pokémon Aquapolis Kingdra #19 card. This Stage 2 Water-type Pokémon features the Water Cyclone ability and the powerful Rapids attack.
2003 • Pokémon • Aquapolis
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$17.21 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 15, 2026
The Kingdra trading card from the 2003 Pokémon Aquapolis set (#19) represents a distinct chapter in the early evolution of the TCG. As a Stage 2 Water-type Pokémon that evolves from Seadra, this card holds a specific place in the game's mechanical history. Kingdra boasts 120 Hit Points and offers strategic depth through its Water Cyclone ability. This ability allows players to move a Water Energy card from their Active Pokémon to a Benched Pokémon as often as they like during their turn. This flexibility was a valuable tool for maintaining energy acceleration in competitive play during the Aquapolis era. The card’s primary attack, WaterColorlessColorless Rapids, deals 50 damage with a coin flip effect that can discard an Energy card from the Defending Pokémon, adding a layer of risk and reward to gameplay. While Kingdra is rated as a Rare in this set, its value to collectors often stems from its nostalgic connection to the early 2000s TCG landscape. Whether you are looking to complete a set, build a vintage deck, or simply appreciate the design of early Pokémon cards, the Aquapolis Kingdra #19 offers a tangible link to that pivotal time.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Kingdra
Game
Pokémon
Rarity, print treatment, and game-specific stats for this card.
Rare
Atsuko Nishida
Card Stock
English
120
Water
Stage 2
Seadra
Lightning ×2
3
230
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Water Cyclone
As often as you like during your turn (before your attack), you may move a Water Energy card from your Active Pokémon to 1 of your Benched Pokémon. This power can't be used if Kingdra is affected by a Special Condition.
Attack: Rapids (50)
Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any.
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