This 2003 Aquapolis release features Lanturn as a Holo Rare card, noted for its unique Ion Coating ability that converts Lightning Energy to Water Energy.
Lanturn
2003 • Pokémon • Aquapolis
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Description
The H15 card from the 2003 Pokémon Aquapolis set highlights Lanturn, a Stage 1 Lightning-type Pokémon with 80 hit points. Evolving from Chinchou, this card is distinguished by its Holo Rare treatment, which appeals to collectors seeking distinct finishes within the Aquapolis series. The design showcases Lanturn’s aquatic nature through a shimmering foil finish that stands out among the set’s standard rarity cards. From a gameplay perspective, Lanturn offers strategic versatility through its Ion Coating ability. This power allows players to convert all attached Lightning Energy into Water Energy for the Active Pokémon, providing flexibility in deck building. Its primary attack, Electric Tackle, deals 20 damage plus 10 additional damage for each Lightning Energy attached. However, it carries a risk: a coin flip determines if Lanturn takes 10 damage for each Lightning Energy if the result is tails. For collectors, the H15 card number places Lanturn within a specific sequence of the Aquapolis expansion. The card’s artist, Yuka Morii, brought the creature to life, adding to its visual appeal for fans of the franchise. Whether you are building a collection based on specific Pokémon, focusing on rare finishes, or interested in the strategic depth of early 2000s TCG mechanics, this Lanturn card represents a tangible piece of Pokémon history. Its combination of a useful ability, high-risk attack, and holo finish makes it a notable entry in the Aquapolis catalog.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Lanturn
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Yuka Morii
Card Stock
English
Holo
80
Lightning
Stage 1
Chinchou
Fighting ×2
1
171
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Ion Coating
You may use this power once during each of your turns (before your attack). All Lightning Energy attached to your Active Pokémon becomes Water Energy for the rest of the turn. (This effect ends if your Active Pokémon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition.
Attack: Electric Tackle (20+)
This attack does 20 damage plus 10 damage for each Lightning Energy attached to Lanturn. Flip a coin. If tails, Lanturn does 10 damage to itself for each Lightning Energy attached to it.















