The 2003 Pokémon Aquapolis Magneton #22, a rare Stage 1 Metal Pokémon card featuring the Magnetic Flow ability and Steel Wave attack.
Magneton
2003 • Pokémon • Aquapolis
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Description
The Pokémon Aquapolis Magneton #22 represents a staple from the 2003 Aquapolis expansion, offering collectors a tangible piece of early Trading Card Game history. As a Stage 1 Metal-type Pokémon, this card evolves from Magnemite and carries 70 Hit Points, making it a recognizable figure for fans of the franchise. The card features the Magnetic Flow ability, which allows players to flip a coin to potentially disable opponent effects, alongside the Steel Wave attack that deals 30 damage plus additional damage to same-type benched Pokémon. Designed by Hikaru Koike, this rare card is a sought-after component for those building complete Aquapolis collections or seeking specific Metal-type strategies. Its distinct design and gameplay mechanics reflect the era's evolving TCG landscape. Collectors often seek this card to fill gaps in their set binders or to appreciate the artistic direction of the Aquapolis series. Whether you are an investor looking for diverse portfolio additions or a hobbyist completing a nostalgic set, the Pokémon Aquapolis Magneton #22 holds a specific place in collector communities. This product serves as a fundamental entry point for understanding the Aquapolis era's design philosophy and gameplay dynamics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Magneton
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Hikaru Koike
Card Stock
English
70
Metal
Stage 1
Magnemite
Fire ×2
Grass -30
2
82
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Magnetic Flow
Once during your turn (before your attack), if Magneton is your Active Pokémon, you may flip a coin. If heads, choose 2 of your opponent's Pokémon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those Pokémon and switch them between the Pokémon. This power can't be used if Magneton is affected by a Special Condition.
Attack: Steel Wave (30)
This attack does 10 damage to each of your opponent's Benched Pokémon that are the same type (color) as the Defending Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
