Super Energy Removal 2 is a 2003 Aquapolis set card (134) featuring artwork by Keiji Kinebuchi. This Uncommon Pokémon TCG card is a key component for collectors building out the Aquapolis release.
2003 • Pokémon • Aquapolis
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$2.29 | Guide Estimate | +3.6% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
The Pokémon Trading Card Game's 2003 Aquapolis expansion offers a unique window into the franchise's evolving mechanics and design language. Among the diverse cards released in this series, Super Energy Removal 2 (Card 134) stands out as a distinct entry for enthusiasts tracking the evolution of resource management cards. Designed by Keiji Kinebuchi, this Uncommon card contributes to the narrative depth of the Aquapolis set, which remains a favorite among dedicated collectors for its thematic consistency. For those focused on completing the Aquapolis collection, Super Energy Removal 2 is a catalog-essential item. Its Uncommon rarity status makes it accessible yet significant for set builders who value comprehensive ownership. The card's identity is firmly rooted in the 2003 release, marking it as a piece of early 2000s Pokémon TCG history. Collectors interested in the mechanical diversity of the era will appreciate how cards like this one expanded gameplay options beyond standard attack types. Whether you are hunting for a specific card number or exploring the broader Aquapolis series, maintaining a focused search on verified catalog details ensures a smooth collecting experience. This card serves as a tangible connection to the 2003 Pokémon TCG landscape, appealing to hobbyists who value historical accuracy and complete set representation in their collections.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Super Energy Removal 2
Game
Pokémon
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Keiji Kinebuchi
Card Stock
English
Trainer
Abilities, attacks, oracle text, and flavor text printed on the card.
Flip 2 coins. If both are heads, discard all Energy cards attached to the Defending Pokémon. If both are tails, discard all Energy cards attached to your Active Pokémon. If 1 is heads and 1 is tails, this card does nothing.
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