The 2007 Pokémon Secret Wonders release featuring Jumpluff card number 11. This Holo Rare Stage 2 Grass-type card is a staple for collectors building comprehensive set collections.
Jumpluff
2007 • Pokémon • Secret Wonders
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Description
Jumpluff #11 from the 2007 Pokémon TCG Secret Wonders set stands as a recognizable piece of the franchise's mid-2000s era. As a Stage 2 Grass-type Pokémon, this card captures the evolution line's iconic cotton-ball aesthetic while offering strategic gameplay value. The Holo Rare treatment gives the card a distinctive shimmer that collectors appreciate for its visual appeal and finish quality. Designed by Kagemaru Himeno, the card retains the clean layout and color coding characteristic of the Secret Wonders expansion. Collectors often seek this card to complete their Secret Wonders set, making it a consistent addition to their portfolios. The Cotton Spore ability adds a layer of defensive strategy, allowing players to mitigate damage through coin flips. Jumpluff's unique mechanic of scattering spores during attacks remains a favorite among players who enjoy control-based strategies. Whether you are a veteran collector or new to the TCG, this card offers a tangible connection to the Secret Wonders era. Its status as card number 11 in the set makes it easily identifiable for those organizing their collections by release order. The combination of its nostalgic design and practical gameplay utility ensures it remains a relevant piece for any serious collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Jumpluff
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Kagemaru Himeno
Card Stock
English
Holo
90
Grass
Stage 2
Skiploom
Fire +30
Fighting -20
189
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Cotton Spore
Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack.
Attack: Cottonweed Punch
Flip 2 coins. Choose 1 of your opponent's Pokémon. For each heads, this attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Blown by seasonal winds, it circles the globe, scattering cotton spores as it goes.
