The details of the 2008 Pokémon Stormfront Gengar #18 card, a Stage 2 Psychic-type collectible known for its strategic gameplay mechanics.
Gengar
2008 • Pokémon • Stormfront
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Description
The Pokémon Stormfront Gengar #18 card stands as a notable entry in the 2008 Stormfront series, appealing to fans of the original trading card game. Designed by Hajime Kusajima, this Stage 2 Psychic-type Pokémon evolves from Haunter and offers distinct strategic value through its unique abilities and attacks. The card features the 'Fainting Spell' ability, which allows players to potentially knock out an opponent's Defending Pokémon under specific conditions, adding a layer of unpredictability to matches. Additionally, its 'Psychic Shadow Room' attack can place damage counters on a target, dealing extra damage if the opponent utilizes Poké-Powers. The 'Poltergeist' attack further complicates strategy by dealing damage based on the number of Trainer, Supporter, and Stadium cards in the opponent's hand. For collectors focusing on the Stormfront subset, this card provides a tangible connection to the era's design aesthetics and gameplay dynamics. It remains a relevant piece for those building comprehensive collections or seeking cards with interactive mechanics. The card's identity is firmly rooted in the Pokémon franchise's rich history, making it a key item for enthusiasts of the Stormfront expansion.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Gengar
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Hajime Kusajima
Card Stock
English
110
Psychic
Stage 2
Haunter
Darkness +30
Colorless -20
94
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Fainting Spell
Once during your opponent's turn, if Gengar would be Knocked Out by damage from an attack, you may flip a coin. If heads, the Defending Pokémon is Knocked Out.
Attack: Shadow Room
Put 3 damage counters on 1 of your opponent's Pokémon. If that Pokémon has any Poké-Powers, put 6 damage counters on that Pokémon instead.
Attack: Poltergeist (30×)
Look at your opponent's hand. This attack does 30 damage times the number of Trainer, Supporter, and Stadium cards in your opponent's hand.
