Identify this 2004 Pokémon TCG card by its reverse holo finish and Stage 2 Grass typing. A sought-after reverse holo rare from the Team Rocket Returns expansion.
Jumpluff
2004 • Pokémon • Team Rocket Returns
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Description
The Jumpluff reverse holo rare, numbered 11 in the 2004 Team Rocket Returns expansion, stands as a distinct entry in the Pokémon Trading Card Game's early 2000s catalog. As a Stage 2 Grass-type Pokémon evolving from Skiploom, this card offers collectors a glimpse into the strategic mechanics of the era. The reverse holo treatment provides a subtle, shimmering background that distinguishes it from the standard foil rares found in the same set. For players and completists alike, Jumpluff is recognized for its defensive utility through the Buffer ability, which can prevent a knockout under specific conditions. Its attack, Colorless Energy Crush, scales with the opponent's board state, making it a memorable piece of game design history. The card features artwork by Kyoko Umemoto, capturing the creature's fluffy, balloon-like form characteristic of the Team Rocket Returns aesthetic. Whether you are building a comprehensive Team Rocket Returns collection or focusing on specific Grass-type evolutions, this reverse holo rare serves as a key component for serious enthusiasts. The 2004 release period marks a significant time in TCG history, and cards like this one remain essential for understanding the evolution of game design and card artistry.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Jumpluff
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Holo Rare
Kyoko Umemoto
Card Stock
English
Reverse Holo
90
Grass
Stage 2
Skiploom
Fire ×2
Water -30
189
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Buffer
If Jumpluff would be Knocked Out by an opponent's attack, flip a coin. If heads, Jumpluff is not Knocked Out and its remaining HP becomes 10 instead.
Attack: Energy Crush (10+)
Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokémon.
