The details of the Quagsire #26 trading card from the 2004 Pokémon Team Rocket Returns series.
Quagsire
2004 • Pokémon • Team Rocket Returns
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Description
The Quagsire #26 card appears in the 2004 Pokémon Team Rocket Returns set, offering collectors a glimpse into the Water-type Pokémon's role within that specific expansion. As a Stage 1 evolution of Wooper, this card features an HP of 80 and introduces the Saturation ability, which allows players to remove Special Conditions and damage counters when attaching Water Energy. The Water Hyper Pump attack provides flexible damage output, scaling based on the number of basic Energy cards attached beyond the attack's cost. Artist Miki Tanaka brings this Pokémon to life for the Team Rocket Returns subset, identified by the TRR set code. Collectors often seek this rare card to complete their Team Rocket Returns collections or to add a functional Water-type powerhouse to their vintage Pokémon trading card game decks. The product represents a distinct piece of Pokémon TCG history from the mid-2000s, valued for its gameplay mechanics and nostalgic design. Whether you are building a set or hunting for specific cards from this era, understanding the attributes of this release is key for any serious enthusiast.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Quagsire
Game
Pokémon
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Miki Tanaka
Card Stock
English
80
Water
Stage 1
Wooper
Grass ×2
2
195
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Ability: Saturation
When you attach a Water Energy card from your hand to Quagsire, remove all Special Conditions and 2 damage counters from Quagsire.
Attack: Hyper Pump (20+)
Does 20 damage plus 20 more damage for each basic Energy card attached to Quagsire but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way.
