Dark Master - Zorc is a rare Ritual Effect Monster from the 2007 Champion Pack: Game Two set, cataloged as CP02-EN010 in the Yu-Gi-Oh! TCG.
Dark Master - Zorc
2007 • Yu-Gi-Oh! • Champion Pack: Game Two
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Description
Dark Master - Zorc holds a significant place in the Yu-Gi-Oh! Trading card game as a powerful Ritual Effect Monster. Released in 2007 within the Champion Pack: Game Two expansion, this Fiend-type card carries the DARK attribute and occupies an 8-star level, making it a formidable presence for players building ritual-focused strategies. The card is identified by the set code CP02 and the specific catalog number CP02-EN010, ensuring collectors can easily locate and verify this release. As a Rare rarity card, Dark Master - Zorc was distributed widely enough to remain accessible yet holds enough strategic weight to interest dedicated players and completists. The Champion Pack series was designed to provide focused gameplay experiences, and this card exemplifies the dark, mythical themes prevalent in the Yu-Gi-Oh! Lore during that era. Collectors often seek out cards from this period due to their nostalgic value and the foundational role they play in the game's history. For those building a comprehensive collection of Yu-Gi-Oh! Cards, adding Dark Master - Zorc provides a tangible connection to the game's mid-2000s evolution. This card remains a staple for fans of the Fiend archetype and ritual summoning mechanics, bridging the gap between casual play and serious collection building. Its enduring popularity ensures it remains a key piece for anyone looking to round out their understanding of the Yu-Gi-Oh! TCG landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Dark Master - Zorc
Game
Yu-Gi-Oh!
TCG Attributes
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Rare
Card Stock
English
Dark
Fiend
8
2700 / 1500
Card Text
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You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.










