Dark Master Zorc (CP02-EN010) from the 2007 Yu-Gi-Oh! Champion Pack: Game Two. This rare card is a key piece for completing the set and expanding your TCG collection.
Dark Master - Zorc
2007 • Yu-Gi-Oh! • Champion Pack: Game Two
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Description
Released in 2007, the Champion Pack: Game Two set remains a significant chapter in Yu-Gi-Oh! trading card history. Within this release, card number CP02-EN010 features Dark Master Zorc, a powerful entity central to the franchise's lore. As a Rare print, this card holds distinct appeal for collectors focused on set completion and the dark narrative arcs of the early 2000s. Collectors often seek this print to round out their Champion Pack series, appreciating its place in the evolution of the Yu-Gi-Oh! TCG. The card's design and character representation offer a tangible link to the anime's mythology, making it a valuable addition for enthusiasts of the genre. Whether you are building a comprehensive collection or focusing on high-tier rarities, this card represents a solid investment in the hobby's rich history. Its status as a rare print ensures it remains a notable item for those who value the foundational sets of the game. The enduring popularity of the Dark Master series continues to drive interest in these classic releases, keeping them relevant for new and veteran players alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Dark Master - Zorc
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Dark
Fiend
8
2700 / 1500
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
