The 2005 Yu-Gi-Oh! Dark Master - Zorc (DR1-EN244) from Dark Revelation Volume 1 is a sought-after Super Rare card with a distinctive holo finish.
Dark Master - Zorc
2005 • Yu-Gi-Oh! • Dark Revelation Volume 1
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Price History
Description
Released in 2005 as part of the Dark Revelation Volume 1 set, the Yu-Gi-Oh! Dark Master - Zorc (DR1-EN244) holds a significant place for collectors of the Trading Card Game. This card is identified by its card number DR1-EN244 and carries the Super Rare rarity designation, which is visually represented by a striking holo finish. The 2005 era of Yu-Gi-Oh! collecting is defined by distinct print runs and aesthetic treatments, making this release a key reference point for enthusiasts tracking the brand's evolution. Collectors often seek out cards from Dark Revelation Volume 1 to complete their sets, appreciating the unique artistic direction and foil treatments of the period. The Super Rare tier ensures that this card stands out in any collection, offering a tangible connection to the early days of the franchise's physical media. For those interested in the history of the Yu-Gi-Oh! TCG, this release provides a clear example of the design language used during the mid-2000s. The holo treatment adds a layer of visual appeal that complements the card's identity within the broader catalog of Yu-Gi-Oh! products from this time.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Dark Master - Zorc
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Super Rare
Card Stock
English
Holo
Dark
Fiend
8
2700 / 1500
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6.
