The 2004 Yu-Gi-Oh! Dark Beginning 1 release featuring the Normal Trap Card 'Fake Trap' (DB1-EN164). This catalog-level page covers the card's identity and collector context.
Fake Trap
2004 • Yu-Gi-Oh! • Dark Beginning 1
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Description
The Yu-Gi-Oh! Dark Beginning 1 set, released in 2004, holds a significant place as the first English-language expansion for the trading card game. Within this foundational release, card DB1-EN164 is identified as "Fake Trap," a Normal Trap Card. As one of the earliest entries in the English catalog, it represents the initial wave of gameplay mechanics introduced to Western audiences. Collectors often seek out cards from Dark Beginning 1 to complete their base set collections or to appreciate the historical design of the era. The card features a distinct aesthetic typical of early 2000s trading card design, with the text box and card type clearly defined. For many, acquiring this card number is a key step in building a comprehensive library of Yu-Gi-Oh! History., we provide detailed information for collectors interested in the nuances of this release. Whether you are a long-time fan looking to fill a gap in your binder or a new collector exploring the origins of the game, understanding the context of DB1-EN164 is valuable. The card's role as a Normal Trap Card defines its gameplay utility, allowing players to negate opponent's actions under specific conditions. Collecting from this era involves appreciating the evolution of card art and rules text. This approach ensures that every collector, regardless of their experience level, can appreciate the significance of early set releases.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Fake Trap
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Card Stock
English
Normal
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Activate only when your opponent activates a Spell, Trap, or Effect Monster's effect that would destroy a Trap Card(s) you control. Destroy this card instead. (If the cards that would have been destroyed are face-down, you can look at them to confirm.)










