This product is the Yu-Gi-Oh! Metal Raiders set card MRD-056, Fake Trap, a rare 2002 release for dedicated collectors.
Fake Trap
2002 • Yu-Gi-Oh! • Metal Raiders
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Description
The Yu-Gi-Oh! Metal Raiders expansion remains a pivotal chapter in the history of the Trading Card Game, introducing mechanics and artwork that defined the early 2000s meta. Within this 2002 release, card MRD-056, titled Fake Trap, holds a specific place among enthusiasts who track the evolution of spell and trap strategies. As a Rare rarity card, it carries the distinct MRD set code, signaling its origin from this print run. Collectors often seek out Metal Raiders cards for their nostalgic value and the foundational role they play in understanding the game's strategic roots. The Fake Trap card stands out not for complex effects, but for its identity as a tangible piece of Yu-Gi-Oh! Lore from this era. For those building a comprehensive Metal Raiders collection, this card is an essential component. Its presence in a binder or display case speaks to a dedication to preserving the complete set. Whether you are a veteran player looking to complete your Metal Raiders binder or a new enthusiast exploring the game's history, finding authentic copies of cards like MRD-056 is crucial. The card’s design and rarity make it a focal point for discussions on set completion and the value of early Yu-Gi-Oh! Prints. By focusing on the catalog identity, we ensure that collectors know exactly what they are acquiring: a genuine MRD-056 from the 2002 Metal Raiders series.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Fake Trap
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Normal
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Activate only when your opponent activates a Spell, Trap, or Effect Monster's effect that would destroy a Trap Card(s) you control. Destroy this card instead. (If the cards that would have been destroyed are face-down, you can look at them to confirm.)
