The 2002 Metal Raiders expansion features the Rare Normal Trap Card Fake Trap, designated as MRD-E056. This vintage Yu-Gi-Oh! card offers a distinct piece of early TCG history for dedicated enthusiasts.
2002 • Yu-Gi-Oh! • Metal Raiders
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$5.22 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 17, 2026
Released in 2002 as part of the Metal Raiders expansion, the Fake Trap card (MRD-E056) stands as a recognizable entry in the early history of the Yu-Gi-Oh! Trading Card Game. For collectors, this card serves as a tangible link to the formative years of the franchise, representing a time when the game was rapidly expanding its lore and mechanics. As a Rare Normal Trap Card, Fake Trap holds a specific place within the Metal Raiders set structure. The rarity designation indicates its print frequency relative to other cards in the same expansion, making it a standard but significant component for those building complete Metal Raiders collections. Unlike effect traps, this Normal Trap card operates with straightforward mechanics, reflecting the design philosophy of the era where clarity and direct gameplay interaction were prioritized. Collectors of vintage Yu-Gi-Oh! Cards often seek out cards from the Metal Raiders set due to their historical importance. The MRD-E056 designation allows for easy identification and organization within any database or binder. Whether you are focusing on completing the Metal Raiders subset or hunting for specific Rare cards from the 2002 era, this card provides a genuine piece of TCG heritage. Its status as a Normal Trap ensures it remains a fundamental part of the game's mechanical evolution, appealing to both nostalgic players and serious investors in vintage TCG items. By focusing on the identity and context of cards like Fake Trap, collectors can appreciate the broader narrative of the game's development. This approach helps enthusiasts understand the value of early expansion sets beyond simple gameplay utility, emphasizing their role in the cultural history of trading card games.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Fake Trap
Game
Yu-Gi-Oh!
Rarity, print treatment, and game-specific stats for this card.
Rare
Card Stock
English
Normal
Abilities, attacks, oracle text, and flavor text printed on the card.
Activate only when your opponent activates a Spell, Trap, or Effect Monster's effect that would destroy a Trap Card(s) you control. Destroy this card instead. (If the cards that would have been destroyed are face-down, you can look at them to confirm.)
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