Skull Archfiend of Lightning is a 2003 Yu-Gi-Oh! Dark Crisis trading card, identified by catalog number DCR-073 and finished with an Ultra Rare holo treatment.
Skull Archfiend of Lightning
2003 • Yu-Gi-Oh! • Dark Crisis
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Description
Skull Archfiend of Lightning represents a key component of the 2003 Yu-Gi-Oh! Dark Crisis expansion, bearing the specific identifier DCR-073 within the set's catalog. As an Ultra Rare card, this piece features a distinctive holo finish that distinguishes it from common counterparts, offering collectors a visually striking addition to their holdings. The Dark Crisis set remains a notable era for fans of the Yu-Gi-Oh! trading card game, establishing a foundation for future gameplay mechanics and thematic designs. For enthusiasts building comprehensive collections, this card number serves as a vital piece of the set's identity. The Ultra Rare treatment ensures that the card stands out, appealing to those who value both aesthetic presentation and historical significance within the Yu-Gi-Oh! universe. Whether you are focused on completing the Dark Crisis series or acquiring specific character representations, this card offers a tangible connection to the game's early history. The combination of the iconic character name and the premium finish makes it a desirable item for serious collectors looking to preserve a piece of the franchise's legacy.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Skull Archfiend of Lightning
Game
Yu-Gi-Oh!
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Ultra Rare
Card Stock
English
Holo
Dark
Fiend
6
2500 / 1200
Archfiend
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
During each of your Standby Phases, you must pay 500 Life Points (this is not optional), or this card is destroyed. Before resolving an opponent's card effect that targets this card, roll a six-sided die, negate the effect if you roll 1, 3, or 6, and if you do, destroy that card.
